Depth maps typically consist of homogeneous areas partitioned by sharp edges representing depth discontinuities, and sharp discontinuities are important in the view rendering. As different depth distortions have different impacts on the virtual view synthesis, an edge based depth coding method is proposed for virtual view synthesis. The depth map is first divided into edge regions and smooth regions. Full search is used for edge regions in which SKIP and 16×16 modes are used in smooth regions. Besides, a median trilateral filter is designed according to the structure similarity between depth and corresponding
video. Experimental results indicate that, compared with JM, the proposed algorithm improves coding efficiency and can achieve high-quality 3D rendering.
LIU Chao, AN Ping, ZHAO Bing, YAN Ji-chen, ZHANG Zhao-yang
. Edge Based Depth Coding for Virtual View Synthesis[J]. Journal of Shanghai University, 2014
, 20(4)
: 450
-457
.
DOI: 10.3969/j.issn.1007-2861.2103.07.043
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