Journal of Shanghai University(Natural Science Edition) ›› 2017, Vol. 23 ›› Issue (3): 342-.doi: 10.12066/j.issn.1007-2861.1935

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Survey of VR applications in interactive films and games

ZHANG Tingting1, TIAN Feng1,2, LÜ Wei3, WANG Yihua4, HUANG Chao1   

  1. 1. Shanghai Film Academy, Shanghai University, Shanghai 200072, China;
    2. Shanghai Engineering Research Center of Motion Picture Special Effects, Shanghai University, Shanghai 200072, China;
    3. Shanghai Institute of Spaceflight Information, Shanghai 201109, China;
    4. Human Resources Department, State Grid Shanghai Shibei Electric Power Supply Company, Shanghai 200072, China
  • Received:2017-03-15 Online:2017-06-30 Published:2017-06-30

Abstract:

Virtual reality (VR) is an important technology widely applied in interactive film and video games. Due to its immersive sense, interactivity and conception, virtual
reality has changed the industry of interactive film and video game, and significantly improves the user experience. This paper briefly summarizes the state-of-the-art applications in film and video games industry including short films, documentaries, promos, games, educational applications, medicine, psychological interaction, etc. According to interaction level, applications of VR can divided into panoramic interactions, plot interactions, and complete interaction. The bottlenecks of VR interactive contents and the problems of current VR technology including the bottlenecks of VR films, the problems of current VR games and VR devices and analyzed. Finally, prospects of possible developments of VR in the future are given.

Key words: immersive VR, interactive film art, interactive game, interactive narration, virtual reality (VR)