通信与信息工程

基于边缘的面向虚拟视绘制的深度编码算法

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  • 上海大学 通信与信息工程学院 新型显示技术及应用集成教育部重点实验室, 上海 200072
安平(1968—), 女, 教授, 博士生导师, 博士, 研究方向为图像及视频处理. E-mail: anping@shu.edu.cn

收稿日期: 2013-10-22

  网络出版日期: 2014-08-25

基金资助

国家自然科学基金资助项目(61172096, 61171084); 上海市科委公共服务平台建设专项基金资助项目(12DZ2293500)

Edge Based Depth Coding for Virtual View Synthesis

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  • School of Communication and Information Engineering, Key Laboratory of Ministry of Education for Advanced Display and System Application, Shanghai University, Shanghai 200072, China

Received date: 2013-10-22

  Online published: 2014-08-25

摘要

深度图由锐边缘包围纹理的匀质区域组成, 因此边缘信息对于虚拟视的绘制至关重要. 由于深度图不同区域的失真会对绘制虚拟视质量产生不同的影响, 提出一种基于边缘的面向虚拟视绘制的深度编码算法. 将深度图划分为边缘区域和平坦区域: 对于边缘区域, 采用全搜索策略, 以提高边缘区域的编码质量; 对于平坦区域, 采用SKIP模式和16×16模式, 以提高编码效率. 除此之外, 在去块滤波中, 提出一种利用纹理图和深度图边缘相似性的可保护深度图片边缘的中值三边滤波器. 实验结果表明, 与JM编码方案相比, 该方法在码率基本不变的前提下, 提高了编码效率和虚拟视绘制的主观质量.

本文引用格式

刘超, 安平, 赵冰, 闫吉辰, 张兆杨 . 基于边缘的面向虚拟视绘制的深度编码算法[J]. 上海大学学报(自然科学版), 2014 , 20(4) : 450 -457 . DOI: 10.3969/j.issn.1007-2861.2103.07.043

Abstract

Depth maps typically consist of homogeneous areas partitioned by sharp edges representing depth discontinuities, and sharp discontinuities are important in the view rendering. As different depth distortions have different impacts on the virtual view synthesis, an edge based depth coding method is proposed for virtual view synthesis. The depth map is first divided into edge regions and smooth regions. Full search is used for edge regions in which SKIP and 16×16 modes are used in smooth regions. Besides, a median trilateral filter is designed according to the structure similarity between depth and corresponding
video. Experimental results indicate that, compared with JM, the proposed algorithm improves coding efficiency and can achieve high-quality 3D rendering.

参考文献

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